THE Star Ham
LIGHT 3

THE Star Ham

  • ATK:
  • 1000

  • DEF:
  • 1200

  • View:
  • 615




1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 53
Deck 56

THE Star Ham — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 56 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

THE Star Ham is a Level 3 Synchro whose value is recursion: its Synchro Summon trigger revives a GY material as a Tuner, and its GY effect revives itself for a 2-card hand discard, so it converts GY resources into a repeated extra body rather than into board or interaction. The 400-deck sample and 95% Ash Blossom partner rate show it is a practical, cheap, single-copy staple, but those frequency numbers only raise accessibility and deckbuilding scores and do not earn points for the card's ATK/DEF or popularity. Without any combo records, the combo and resource axes stay near the text-only inference, and the 2-card discard cost keeps resource economy below even.

Axis scores

Axis Score Evidence
Accessibility 60 Live from the GY via its own discard-2 effect and reached through Synchro Summons across 63 archetypes; the 400-deck sample supports a practical route but may be selection-biased toward decks already containing it (observed, with inference on the route).
Combo & Conversion 48 No combo boards are supplied, so conversion is limited to text: one revived body plus a Tuner conversion that can enable one more Synchro (inferred).
Resource Economy 40 Synchro trigger discards 1 for a recovered monster and the GY effect discards 2 to return itself, so the card is net card-negative on hand cost with no draw or search (verified from text).
Effect & Interaction 5 The card has no negation, removal, or hand trap effect, so it provides no opponent interaction (verified from text).
Material Utility 35 A Level 3 LIGHT Beast Synchro with 1000 ATK; the body is generic but is a modest material and the effect-negated body is only a weak Level 3 material (inferred).
Resilience & Flexibility 55 Two effects, each once per turn, work from the field and the GY, giving multi-zone reach, but a single copy and a hand-cost activation leave it exposed to one response (verified from text, with inference on responses).
Deck-Building Efficiency 70 Single-copy, no garnet or lock, and playable across 63 archetypes in the sample, so the slot cost is low (observed in decks, inferred for splashability).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two independent recursion effects (Synchro trigger and GY self-revive) give repeat value from the GY
  • Single copy, no garnet, and broad archetype fit (63 in the sample)
  • Strong recorded partner synergy with Ash Blossom & Joyous Spring (95.2%) and Droll & Lock Bird (81%)

Weaknesses

  • No opponent interaction of its own
  • Net card-negative on hand discards (1 for the trigger, 2 for the GY revive)
  • Low material value at Level 3 with a generic 1000 ATK body
  • No combo records, so its conversion and starter role cannot be confirmed

Counters / choke points

  • Generic GY or field effect negation in response to its triggers (not evidenced by combo data)

Best use

Recovery/Recursion Synchro staple that revives a GY material as a Tuner and returns itself from the GY. Decks: Yummy, Kewl Tune, Evil Twin, Synchron, Sky Striker. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 3 LIGHT Beast Synchro, 1000 ATK / 1200 DEF (card text); Synchro Summon trigger: discard 1 to revive a GY material as a Tuner (card text); GY effect: discard 2 to Special Summon itself, banished when it leaves the field (card text); Each effect is once per turn (card text); Legal in TCG, OCG and MasterDuel formats (evidence)
  • Observed: 400 decks in the sample, all running 1 copy (deck data); Ash Blossom & Joyous Spring co-occurs in 95.2% of sample decks, Droll & Lock Bird in 81% (deck data); 63 distinct archetypes in the sample (deck data); usage statistics: 100% inclusion at 1 copy in 3 archetypes (Solfachord, Earthbound, Ancient Warrior)
  • Inferred: Primary role is recursion, with Extender as secondary, from the text; The GY revive is a practical route in Synchro decks, though the sample may be selected by this card; The Tuner conversion can enable one more Synchro
  • Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) deck sample appears to be selected by this card (400/400 running it), so inclusion % is not a population rate usage statistics covers only 3 archetypes, all gameplay type 6











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